Version 5.1

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Version 5.1

Postby jadaradix » January 9th, 2011, 10:46 pm

Version 5.1 is very cool. Changes are here: http://dsgamemaker.com/DSGM5RegClient/510.php

Download is here: http://dsgamemaker.com/downloads/Install510.exe
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Re: Version 5.1 [NEW]

Postby mangopearandapples » January 9th, 2011, 10:51 pm

Not Found

The requested URL /downloads/Install51.exe was not found on this server.

Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Apache mod_fcgid/2.3.5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at dsgamemaker.com Port 80
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Re: Version 5.1 [NEW]

Postby jadaradix » January 9th, 2011, 10:53 pm

The requested URL /downloads/Install51.exe was not found on this server.

Fixed. That's the difference between 5.1 and 5.10.
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Re: Version 5.1 [NEW]

Postby jadaradix » January 9th, 2011, 11:14 pm

In the rare case that anyone cares, DSGM has to do a lot of work to do that automatic indentation and block completion.

In fact, if you press Enter in the 'Execute Code' action, this code runs: http://pastebin.com/Mfy4UMxz

You can still fool it.
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Re: Version 5.1 [NEW]

Postby Thungbard » January 10th, 2011, 12:23 am

Very nice. I'm not really a fan of the new icons, but then again I wasn't really a fan of the old ones either, so it's not like it got worse. My only problem is at a quick glance they all look the same, a dark gray box, as opposed to previously when they were all bright blue boxes. I prefer grey to blue so I guess it's some sort of improvement. Maybe I'll just make a pile of random coloured ones for myself, while I take all of the actions I never use and throw them into a hidden folder so they don't clutter my action lists.

That's what I love about DSGM other then the ability to make DS games effortlessly, for the most part you can alter it relatively easily to make it feel the way you want it. Keep up the good work.
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Re: Version 5.1 [NEW]

Postby pichubolt090 » January 10th, 2011, 7:50 am

I'd prefer to have the comment icon "spat out", that makes comments easy to recognize. I'll just recolor one myself, then. :P

I also figured that the release number (About dialog) would be 511, not 510 as 510 was the 5.1 beta...

DSGM 5.1 = It's lovely.
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Re: Version 5.1 [NEW]

Postby WinterAce » January 10th, 2011, 12:18 pm

The changelog looks nice, some nice things done. But I am disappointed at the removal of C Scripts. Any reason why? Seems like you wanna eradicate the use of PAlib functions and go for DBAS. I don't mind doing it, its just that I'll have to learn functions again.
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Re: Version 5.1 [NEW]

Postby pichubolt090 » January 10th, 2011, 4:58 pm

WinterAce wrote:But I am disappointed at the removal of C Scripts

You don't have to be. Create a DBAS script, put in your C code and uncheck "Parse DBAS". Then it functions just like a C script, and you'll even have the nice benefits like arguments!
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Re: Version 5.1 [NEW]

Postby WinterAce » January 10th, 2011, 5:22 pm

pichubolt090 wrote:
WinterAce wrote:But I am disappointed at the removal of C Scripts

You don't have to be. Create a DBAS script, put in your C code and uncheck "Parse DBAS". Then it functions just like a C script, and you'll even have the nice benefits like arguments!

Thank you! Didn't know that.
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Re: Version 5.1 [NEW]

Postby pichubolt090 » January 10th, 2011, 5:33 pm

WinterAce wrote:You don't have to be. Create a DBAS script, put in your C code and uncheck "Parse DBAS". Then it functions just like a C script, and you'll even have the nice benefits like arguments!

Also, if there's a line ending with a semicolon (;), it won't be parsed anyway. :P
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Re: Version 5.1 [NEW]

Postby CZ Games » January 11th, 2011, 2:41 am

Still no automatic room fade transitions? But everything else is AMAZING! I like the load of new actions.

Edit: Goto Room doesn't work anymore?! There doesn't seem to be a function for it in DBAS either.. -_-
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Re: Version 5.1 [NEW]

Postby SM152 » January 15th, 2011, 7:49 pm

CZ Games wrote:Still no automatic room fade transitions? But everything else is AMAZING! I like the load of new actions.

Edit: Goto Room doesn't work anymore?! There doesn't seem to be a function for it in DBAS either.. -_-


Its there but It doesn't let me select what room to go to! It has no argument box :(
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Re: Version 5.1 [NEW]

Postby mangopearandapples » January 15th, 2011, 11:06 pm

Here you go:
Go to Room.action
(167 Bytes) Downloaded 176 times


You're probably able to fix it yourself but for those who can't...
If you don't know where to put this file then I suggest you go and learn.
Goto your DS Game Maker folder then into the actions folder and save.
Mine is C:\Ds Game Maker 5\Actions\
Your's is probably C:\Program Files\Ds Game Maker\Actions
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Re: Version 5.1 [NEW]

Postby CZ Games » January 16th, 2011, 2:45 am

mangopearandapples wrote:Here you go:
Go to Room.action


You're probably able to fix it yourself but for those who can't...
If you don't know where to put this file then I suggest you go and learn.
Goto your DS Game Maker folder then into the actions folder and save.
Mine is C:\Ds Game Maker 5\Actions\
Your's is probably C:\Program Files\Ds Game Maker\Actions


Thanks I didn't know there was a PAlib function (or atleast I think that's how you made this action because thhats how I did my other actions)
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Re: Version 5.1 [NEW]

Postby SM152 » January 16th, 2011, 3:57 am

mangopearandapples wrote:Here you go:
Go to Room.action


You're probably able to fix it yourself but for those who can't...
If you don't know where to put this file then I suggest you go and learn.
Goto your DS Game Maker folder then into the actions folder and save.
Mine is C:\Ds Game Maker 5\Actions\
Your's is probably C:\Program Files\Ds Game Maker\Actions


YES! Now I can start with my game for the comp!!! w00t!
Visit my site! http://www.mudbudproductions.weebly.com We have Games for PC and DS, and also tutorials!

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