Version 5.12

Here you will find a topic for each stable release of the software.

Re: Version 5.12 [LATEST]

Postby Bobbyloujo » August 13th, 2011, 5:06 am

EpicThings wrote:Why'd he make a new one for DSGM5? Makes no sense.

Because 4.9 and 5.x are so different. He didn't want people getting them confused.
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 13th, 2011, 4:38 pm

I think DSGM5 looks easier to use than 4.9. I don't know how to add anything to a room in 4.9! :O
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 13th, 2011, 5:38 pm

I just don't get it... DSGM was the first step for me to make my own games, yet I can't even figure out how to use the old one.
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Re: Version 5.12 [LATEST]

Postby Nobody » August 14th, 2011, 12:58 am

EpicThings wrote:I think DSGM5 looks easier to use than 4.9. I don't know how to add anything to a room in 4.9! :O

Same here. I attempted DSGM 2 or 3 years ago with version 3 something and or 4. After like 4 days of not being able to figure out how to move things i was clueless and gave up.
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 1:17 am

I gave up on version 5.12 because I knew nothing about computers.
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Re: Version 5.12 [LATEST]

Postby Nobody » August 14th, 2011, 1:56 am

EpicThings wrote:I gave up on version 5.12 because I knew nothing about computers.

DSGM 5.12 is very easy to use and you should not give up. You don't have to learn much about computers to use it. You just need to learn the very basic implications of how things work (which is variables, frames, if's, and so on). If you give up and never learn how to really use DSGM then switching to harder programs will be more difficult.
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 2:18 am

Well using DSGM is just like programming, you know. When you add an action, that's adding code.
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Re: Version 5.12 [LATEST]

Postby Nobody » August 14th, 2011, 2:48 am

yes but it is all done indirectly. You may fill in an argument in code, but you aren't actually building the code entirely yourself. DSGM then takes that code, and writes it all to a file. It takes everything you enter and turns it into one big chunk of code in one script file. Most of the work is really done for you in DSGM
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 2:54 am

It's convenient, yes. But I just couldn't use it and felt I'd never catch on. Now I'm wanting to program things!
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 5:19 pm

There are differences.
Hello world in C:
Code: Select all
#include <stdio.h>

int main()
{
  printf( "Hello World!\n" );
  getchar();
  return 0;
}


Hello World in C++:
Code: Select all
#include <iostream>

using namespace std;

int main()
{
  cout<<"Hello World!\n";
  cin.get();
}


I wonder why DSGM can't support C++. But is SNES Game Maker written in C?
P.S. I didn't start learning C++ for nothing. I haven't made much progress, but found C very outdated.
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 5:47 pm

Ha! Interesting. Do you use Visual Studio? I use Dev-C++ because Right now I have no use for windows programs. It takes up time and wastes it.
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 5:58 pm

I don't know how to add photo files or anything...
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Re: Version 5.12 [LATEST]

Postby Bobbyloujo » August 14th, 2011, 6:20 pm

Again, it seems that we're mixing up C++ and VB. They're different langauges.
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 6:23 pm

How do you make a button...?
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Re: Version 5.12 [LATEST]

Postby Nobody » August 14th, 2011, 6:28 pm

EpicThings wrote:How do you make a button...?

i watched a video that shows you how to make a button in DragonFireSDK which uses C and C++. It might be a little different.
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 6:35 pm

If you have a link then show me.
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Re: Version 5.12 [LATEST]

Postby Nobody » August 14th, 2011, 6:40 pm

here's a video that just shows some of the program. Hit there videos to see the different tutorials they made: http://www.youtube.com/watch?v=zwozTJiR ... r_embedded
Feel free to ask me for help. I'm on the forum a lot.

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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 6:44 pm

Thanks.
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 8:51 pm

Since when did VB get involved...
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Re: Version 5.12 [LATEST]

Postby nicklausw » August 14th, 2011, 11:34 pm

I just never understood what palib or dbas were.
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