Version 5.12

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Re: Version 5.12 [LATEST]

Postby YoshiInAVoid » August 6th, 2011, 7:36 pm

There used to be an "Education" section on the main site. It never worked. Maby James is coming back to this idea.

I sure hope our schoold drops that crappy old 3D moddling tool that doesn't even work and get DSGM ensted.
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Re: Version 5.12 [LATEST]

Postby Mint » August 11th, 2011, 2:25 am

I wonder if James is gonna make a new forum again for 6.0...
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Re: Version 5.12 [LATEST]

Postby YoshiInAVoid » August 12th, 2011, 8:23 pm

Doubt it.
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Re: Version 5.12 [LATEST]

Postby Mint » August 13th, 2011, 2:05 am

Why'd he make a new one for DSGM5? Makes no sense.
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Re: Version 5.12 [LATEST]

Postby Bobbyloujo » August 13th, 2011, 5:06 am

EpicThings wrote:Why'd he make a new one for DSGM5? Makes no sense.

Because 4.9 and 5.x are so different. He didn't want people getting them confused.
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Re: Version 5.12 [LATEST]

Postby Mint » August 13th, 2011, 4:38 pm

I think DSGM5 looks easier to use than 4.9. I don't know how to add anything to a room in 4.9! :O
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Re: Version 5.12 [LATEST]

Postby YoshiInAVoid » August 13th, 2011, 4:40 pm

In a room for 4.9 you add actions, theres nothing confusing at all, no scripts or objects or whatever they're called.
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Re: Version 5.12 [LATEST]

Postby Mint » August 13th, 2011, 5:38 pm

I just don't get it... DSGM was the first step for me to make my own games, yet I can't even figure out how to use the old one.
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Re: Version 5.12 [LATEST]

Postby Nobody » August 14th, 2011, 12:58 am

EpicThings wrote:I think DSGM5 looks easier to use than 4.9. I don't know how to add anything to a room in 4.9! :O

Same here. I attempted DSGM 2 or 3 years ago with version 3 something and or 4. After like 4 days of not being able to figure out how to move things i was clueless and gave up.
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Re: Version 5.12 [LATEST]

Postby Mint » August 14th, 2011, 1:17 am

I gave up on version 5.12 because I knew nothing about computers.
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Re: Version 5.12 [LATEST]

Postby Nobody » August 14th, 2011, 1:56 am

EpicThings wrote:I gave up on version 5.12 because I knew nothing about computers.

DSGM 5.12 is very easy to use and you should not give up. You don't have to learn much about computers to use it. You just need to learn the very basic implications of how things work (which is variables, frames, if's, and so on). If you give up and never learn how to really use DSGM then switching to harder programs will be more difficult.
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Re: Version 5.12 [LATEST]

Postby Mint » August 14th, 2011, 2:18 am

Well using DSGM is just like programming, you know. When you add an action, that's adding code.
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Re: Version 5.12 [LATEST]

Postby Nobody » August 14th, 2011, 2:48 am

yes but it is all done indirectly. You may fill in an argument in code, but you aren't actually building the code entirely yourself. DSGM then takes that code, and writes it all to a file. It takes everything you enter and turns it into one big chunk of code in one script file. Most of the work is really done for you in DSGM
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Re: Version 5.12 [LATEST]

Postby Mint » August 14th, 2011, 2:54 am

It's convenient, yes. But I just couldn't use it and felt I'd never catch on. Now I'm wanting to program things!
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Re: Version 5.12 [LATEST]

Postby YoshiInAVoid » August 14th, 2011, 9:08 am

Learn to make a DS game without DSGM. All the libarys and compilers are already installed from DSGM. So you don't need to download or install anything more.

It will teach you to learn C on it's own, a very good language to learn, it is strict on you including ;'s in the correct places for example, so you will learn to be carefull and spot errors.

I really reccomend this, it's very useful for programming to start off with C, because it's not very simple like DSGM or VB however it's not complex like 654c534543 assembly or whatever SNES ASM is called. If you need help getting started with this then PM me.

Good luck.
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Re: Version 5.12 [LATEST]

Postby Mint » August 14th, 2011, 5:19 pm

There are differences.
Hello world in C:
Code: Select all
#include <stdio.h>

int main()
{
  printf( "Hello World!\n" );
  getchar();
  return 0;
}


Hello World in C++:
Code: Select all
#include <iostream>

using namespace std;

int main()
{
  cout<<"Hello World!\n";
  cin.get();
}


I wonder why DSGM can't support C++. But is SNES Game Maker written in C?
P.S. I didn't start learning C++ for nothing. I haven't made much progress, but found C very outdated.
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Re: Version 5.12 [LATEST]

Postby YoshiInAVoid » August 14th, 2011, 5:44 pm

SNES Game Maker is writen in 64564654646c64654 Assembly, I can't remember the real number, but it's something rediculous like that.

In PAlib hello world is something like:

#inlcude <PA9.h>
int main(void) {
PA_Init();
PA_LoadDefaultText(0, 0);
PA_OutputSimpleText(0, 0, 0, "Ciao Epic things!");
return 567 //Change 567 to whatever you feel like, it makes no difference.
}
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Re: Version 5.12 [LATEST]

Postby Mint » August 14th, 2011, 5:47 pm

Ha! Interesting. Do you use Visual Studio? I use Dev-C++ because Right now I have no use for windows programs. It takes up time and wastes it.
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Re: Version 5.12 [LATEST]

Postby YoshiInAVoid » August 14th, 2011, 5:57 pm

Visual Basic 2008 Express Edition in Windows Vista 32-bit.

A good thing to get started is making tick-tack-toe, just add three buttons and call them "Rock", "Paper", and "Scissors" and then if you press them, make a random number and if you win, display "You Win"" in a Label, otherwise display, "You Loose!" That teached me the basics, hopefully it will help you as well.
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Re: Version 5.12 [LATEST]

Postby Mint » August 14th, 2011, 5:58 pm

I don't know how to add photo files or anything...
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