AlceX wrote:It isn't that bad. The views helped me with me Santa game.
Even thou you won, the game was terrible.
If you do not like my post, PM me to let me know and I will edit it. Available to program your game.(not help you program it) PM me your proposals. I want to see graphics and story as a minimum. My Scratch Page: http://scratch.mit.edu/users/Eldude
I found another bug: If you use set screen brightness and set the amount higher or lower as 0 it works, but if you change room it go back to normal (0).
Current Project(s): Guitar Legend, Little Ninja and the Dark Monster (In a team) Finnished Project(s): Ninja Monkey Fight My website with my Games: Click here! Please see my text color actions: Click me!!
In 4.5 did it still work when you changed room. So I just downloaded 4.5 and I'm going to wait till all bugs are out of 4.6.
Current Project(s): Guitar Legend, Little Ninja and the Dark Monster (In a team) Finnished Project(s): Ninja Monkey Fight My website with my Games: Click here! Please see my text color actions: Click me!!
Any chance the palette sharing can be controlled/fixed/switched off? This has become a growing problem on most projects as the number of sprites rise. If not, any way I can get a link to an earlier version of DSGM that did not include this? I am aware of Eldude's suggestion of every other sprite in the strip being a solid colour but this is highly inefficient use of graphics and many of my sprite strips for characters etc are over 30 sprites long
Current Project(s): Guitar Legend, Little Ninja and the Dark Monster (In a team) Finnished Project(s): Ninja Monkey Fight My website with my Games: Click here! Please see my text color actions: Click me!!
Metatarsals wrote:I am aware of Eldude's suggestion of every other sprite in the strip being a solid colour
This is not what I said.
Every second sprite resource. So sprite 1 is a strip with 30 frames etc. Sprite 2 is just a sprite with 1 colour. Sprite 3 is a strip again Sprite 4 is 1 solid colour.
If you do not like my post, PM me to let me know and I will edit it. Available to program your game.(not help you program it) PM me your proposals. I want to see graphics and story as a minimum. My Scratch Page: http://scratch.mit.edu/users/Eldude
This palette sharing was introduced so that you could load in 32 sprites instead of 16..... With the strips I make I barley ever load more than 5. Any more than that and I am being lazy and not adding a sprite to a strip.
If you do not like my post, PM me to let me know and I will edit it. Available to program your game.(not help you program it) PM me your proposals. I want to see graphics and story as a minimum. My Scratch Page: http://scratch.mit.edu/users/Eldude
Doess this new pallette idea come with the original release of DSGM 4.6 or have you just done it? (Because I'm wondering whether I should redownload/install it?)